Posts Tagged With 'Multiplayer'
I followed a very helpful tutorial to learn more about Rails and that resulted in a small game being published.
Check out Chessur for more information
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It's christmas time and I am not working that much so that means there has been some time for pointless programming :)
I made a game called Wordur to sharpen my C# skills and use the very nice Blazor framework that Microsoft have been kind enough to provide now for a …
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Wordur is a simple game that I created during christmas 2022 to practice my C# skills a little and also experiment with a simple, casual, browser based asynchronous game.
The game is simple. Each turn you are given a random letter to place on one of the allowed slots. Form …
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The game Sumur that I wrote some time ago was an interesting experiment in writing a multiplayer game in Godot using websockets and I thought I'd share how it is built and why.
The game has three parts. A client for handling the player interaction, a server for the rules …
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I wanted to join a Game Jam using the Dragon Ruby engine, so I joined the Dragon Ruby Classic Jam: Gauntlet Edition with this rather simple game. The goal is to collect the diamonds and kill the zombies. The catch? The game stutters with 2 moves per second (120 bpm …
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The title is quite specific, but I would have loved to have this article around when I moved my game Sumur from its old hosting at IBM Code Engine and to my own Dokku server. Also, I remember having had some issues packaging the game in a docker to begin …
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Sumur is a rather simple game idea where a combination of simple maths (sums) and match 3 is used to create the game play. The goal is to add an arbitrary number of tiles together to become the sum of one or more of the adjacent tiles. These tiles then …
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I made a small game a while back. I made it in C++, since well, that is how things get done, and all was fine. Until I wanted to change stuff in it and it all just became complicated (my code was a bit of a mess). So I tried …
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