Posts Tagged With 'Android'


Fallur

Written by sverrirv in gamedev on Tue 30 December 2014. Tags: libGDX, Java, Android,

feature

Fallur is a very simple casual mobile game where the target is to hit everything that falls down before it reaches the bottom of the screen. Well, almost.. the ghosts are best left untouched.

The game is available on google play for free.

More about the process of creating the …

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Fallur: Making of 2.0

Written by sverrirv in gamedev on Tue 30 December 2014. Tags: libGDX, Android, Java,

feature

Now, the game Fallur was released a bit early, just to be out in time for christmas (and the reason for that being that I had invested 30 minutes into making christmas graphics for the game). Now it's time to make the game good enough to be playable for the …

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Lovur - first update

Written by sverrirv in dev on Fri 23 May 2014. Tags: Android, Cordova,
Now the Lovur application has been available for a couple of weeks and it currently has over 100 installs.
It's unsurprisingly not a very popular application (people download it, test it and forget about it) but it seems to mostly work, except for a few crashes..

CrashesNow, this is a …

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Lovur v1.0

Written by sverrirv in dev on Mon 21 April 2014. Tags: Android, Cordova,
Here it is. A first version of the Lovur application. I'll call it a 1.0, but it's probably quite buggy still.
While it may not revolutionize the world it's been a good experience for me to learn.

imageNext step is to also try to get this on to IPhone …

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Lovur - Getting there

Written by sverrirv in dev on Sun 20 April 2014. Tags: Android, Cordova,

The Lovur application is coming along quite nicely. I am developing it using a Sony Xperia ic_512x512and a MacBook Pro.  Currently the application is functional but a bit ugly..

I've managed to work through my learning list a bit:

  • [STRIKEOUT:The Cordova Environment]
  • [STRIKEOUT:MVC pattern of angular.js]
  • [STRIKEOUT …

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