Posts Tagged With 'Godot'
What a click-baity title..
Amir Rajan, the maker of the excellent DragonRuby game engine put up a couple of Youtube videos comparing the engines performance to Unity and PyGame. Since I wondered how Godot 4 would stack up, I implemented the same benchmark there.
How did it stack up? They …
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The game Sumur that I wrote some time ago was an interesting experiment in writing a multiplayer game in Godot using websockets and I thought I'd share how it is built and why.
The game has three parts. A client for handling the player interaction, a server for the rules …
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Written by sverrirv in gamedev on Sun 25 September 2022. Tags: Godot,
This has been a long time coming. Sumur has up to now not really been playable on mobile using the HTML5/WASM version due to difficulties loggin in. I saw the potential solution for this issue in https://godotengine.org/article/godot-web-progress-report-7 a while back where the Godot team had …
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Written by sverrirv in gamedev on Mon 19 September 2022. Tags: Godot,
Newton is a game that is under development. See the linked itch.io page for more information about the game itself.
I am making it to learn more of the Godot engine in preparation to make other games (there are many ideas, but walk before running, right?)
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The title is quite specific, but I would have loved to have this article around when I moved my game Sumur from its old hosting at IBM Code Engine and to my own Dokku server. Also, I remember having had some issues packaging the game in a docker to begin …
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Sumur is a rather simple game idea where a combination of simple maths (sums) and match 3 is used to create the game play. The goal is to add an arbitrary number of tiles together to become the sum of one or more of the adjacent tiles. These tiles then …
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Written by sverrirv in gamedev on Sat 27 August 2022. Tags: Godot,
The goal is to just learn a bit more about making games and the Godot game engine.
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I made a small game a while back. I made it in C++, since well, that is how things get done, and all was fine. Until I wanted to change stuff in it and it all just became complicated (my code was a bit of a mess). So I tried …
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